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Deckard of ATOMIC DESTRUCTION presents Girls from the Block (GIFTB) - a computer game written on DarkBasic Never played Sokoban ? Just wait, bunny ! The old good game from the never seen point of view Reality paradoxes: my girlfriend when I show her this game called me a very bad boy and refused to playPlay with girls, push nice girls ! Not only in computer game ! Hailing from the heart of Russia, Girls From The Block (GFTB) is a truly stunning Sokoban clone. In case you're not aware of Sokoban it goes something like this - there are X crates per level, each crate must be pushed into its designated place. Once they are all placed you advance a level. The trick of the game is that you cannot pull the crates, you can only push them. So if you push too far or into a wall you have to restart the level. GFTB is Dmitriy's take on this timeless classic and its been crafted with DarkBASIC V113. Only instead of crates you have girls, cute little anime style girls who will follow your command as you move them into position to complete the level. * The graphics are superb, especially when you consider Dmitriy was using a black and white monitor for a large duration of development! The models all move with full mesh deformation and are well animated * You can't help but be impressed by the music on offer. It's all bouncy catchy tunes, some of them remixes of old classics (like the Sanxion theme) but they're all original and there are no less than 10 different tracks * The way you can start from any level you like is an inspired one and makes up for the lack of a 'save' feature * The anime girls are just plain cute! especially during the end of level sequence * Everything is perfectly polished, you can really see the attention to detail here * Not content with giving the source code to the game you also get a whole host of programming extras including the 'bare bones' Sokoban code which is fully playable in its own right! It does everything from a 2D perspective so you can see how the game logic works. * An UNRAR utility is included that can be used in your own programs * Although not part of the criteria on which this game was judged the source code is extremely clean, all laid out in proper functions and quite frankly even the most ardent DB programmer could pick up a few tips from it * A version of the Akiko model used in the game is included in various formats (3DS, DX7, MD2) * A complete design document is included detailing how the game logic works and sample routes.