VDrift is a cross-platform, open source driving simulation made with drift racing in mind.
5 Years old: but still working on MAC OS X 10.12 in the Year 2020Download the last version from October 2014: https://sourceforge.net/projects/vdrift/files/latest/download
Files: https://sourceforge.net/projects/vdrift/files/vdrift/vdrift-2014-10-20/Description
VDrift is a cross-platform, open source driving simulation made with drift racing in mind. The driving physics engine was recently re-written from scratch but was inspired and owes much to the Vamos physics engine. It is released under the GNU General Public License (GPL) v3. It is currently available for Linux, FreeBSD, Mac OS X and Windows.
Features
This game is in the early stages of development but is already very playable. Currently the game features:
Over 45 tracks based on famous real-world tracks
Over 45 cars based on real-world vehicles
Very realistic, simulation-grade driving physics
Mouse/joystick/gamepad/wheel/keyboard support
Fully modeled tracks, scenery and terrain
Several different camera modes
Basic replay system with Skip Forward/Skip Backward
Fully customizable controls
Joystick, mouse and keyboard input filtering
Brake and reverse lights
Driver aids: automatic shifting, traction control, anti-lock braking
Experimental force feedback
Race against up to 3 AI with variable difficultly
Engine and road sounds
Goals
The goals of the VDrift project are:
to be a high-quality, open source racing simulation featuring enjoyable and challenging gameplay;
to take advantage of modern computing hardware to accurately simulate vehicle physics in rich and immersive racing environments; and
to provide a platform for creative experimentation to a community of developers and artists.
History
VDrift was created by Joe Venzon in early 2005. A fan of Gran Turismo, Joe had a lot of fun trying to drift in GT4, though he was disappointed with GT4's physics after loss of traction. Looking around online, the open source Vamos Automotive Simulator performed much better, although the graphics and features were minimal. Building around Vamos, using code adapted from his earlier 3D engine experiments, Joe created the first version of VDrift.
So far, every release has been a testing/development quality release. For this and other reasons, dates are used instead of version numbers.
For a more detailed history look at the Release Changelogs.
http://vdrift.net/
https://sourceforge.net/projects/vdrift/
https://sourceforge.net/projects/vdrift/files/latest/download