Author Topic: Dolphin is an open source cross platform Gamecube / Wii / Triforce Emulator  (Read 1823 times)

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Software Santa

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Dolphin is an open source cross platform Gamecube / Wii / Triforce Emulator



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System Requirements

    * Windows XP or higher, or Linux, or MacOSX Intel.
    * Fast modern CPU with SSE2. Dual core for a speed boost.
    * Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Integrated Intel chips won't work.
    * For more information, see http://forums.dolphin-emu.com/thread-4.html

Features

    * Runs the following types of games:
          o Gamecube Game Disc
          o Wii Game Disc
          o Wii Downloadable Games / Virtual Console
          o Triforce Arcade games
    * Action Replay Simulator
    * Xbox 360 Controller support, with rumble (KB Plugin)
    * Experimental NetPlay
    * Anti-Aliasing, Anisotropic Filtering (OGL Plugin)
    * Save states
    * Memory Card Manager with GCI memcard export/import support
    * Real and emulated Wiimote support
    * Basic PowerPC Debugger and Log Window
    * DSP HLE and experimental LLE
    * Memory viewer and dumper
    * PowerPC Just-In-Time recompiler
    * WAD Support
    * Some support for Homebrew and XFB Emulation
    * Hi-Res Support, texture dumper, Free Look (OGL Plugin)

Overview

Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator.

Gamecube compatibility is okay - lots of games work, many games don't work.

Wii compatibility is also good - a lot of games do work. Wii emulation generally requires a bit more computing power than Gamecube emulation, though.

Triforce compatibility is not really known yet, but at least one game runs, with minor glitches.


Usage Notes

The GUI should be pretty much self-explanatory.

To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.

To start in debug mode, pass /d (or -d) on the command line.


Code Notes

Dolphin is written in C++. It's usually compiled with Visual Studio 2008, but it now also builds and runs with GCC under Linux and MacOSX.

To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp, in InitCache().

http://code.google.com/p/dolphin-emu/