0 Members and 2 Guests are viewing this topic.
A roguelike in spaceIn an unexplored sector of space humanity is trying to establish a permanent presence. Megacorporations employ freelance prospectors to find exploitable resources and map unknown planets for them. The player commands one of those scoutships, trying to become filthy rich as a prospector.Prospector now has its own forum. If you got questions or comments, that's probably a good place to post them. You can find it here: http://prospector.freeforums.org/index.phpAbout ProspectorProspector is a roguelike game set in a science fiction universe. The general goal of the game is to amass a large amount of money and retire.In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile lifeforms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the captain make enough money to retire in luxury, or does a brutal TPK await the team?Features Randomly generated universe, planets and aliens Unique/special planets, some of which pay homage to classic science-fiction 17 Ship types and custom hull designer A wealth of weapons, armor, equipment, and cyberware for team members Squad based combat system Tileset by Deon with additional work by David Gervais, or traditional ASCII
Page created in 0.1 seconds with 16 queries.