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The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use. * Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound * OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit. * Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks * Reads all data from Blender .blend files, with future FBX import planned * Free from viral licenses: only using components using MIT/BSD/Zlib style licenses * CMake cross-platform build system support that works out-of-the-box, see http://cmake.org * Gamekit supports Windows and Mac OSX, Linux and iPhone. Code license:MIT LicenseLabels:3d, Game, engine, iPhone, Windows, Mac, Linux, prototyping, Blender, Bullet, PhysicsFeatured downloads:Gamekit-blender-2.54-beta-OSX-10.5-x86_64.zipGamekit-blender-2.54-beta-windows32-4.zipOgreKit-executable-linux32-472.tar.gzOgreKit-executable-linux64-472.tar.gzOgreKit-executable-r599-win32-DirectX.zipOgreKit-executable-r599-win32-No-DirectX.zipOgreKit-r584.zipOgreKit.OSX_r646.app.zip