Author Topic: Aleph One: an open-source descendent of Marathon 2 first person 3D shooting game  (Read 2628 times)

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Software Santa

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Aleph One is an open-source descendent of Bungie's Marathon 2 first person 3D shooting game.

Information about Marathon 2:

This Package is required as the Basis of several Games as well as being a Game in it's own right!

Download Aleph One for your System (Mac Classic / Linux / Windows / Mac OS X) with the M1A1 Marathon files to play Marathon.

Aleph One Wiki:

Aleph One supports Marathon 2 and Marathon Infinity data files (available below). A conversion of Marathon 1 called M1A1 and many third party scenarios and net maps are also available.

Aleph One features software and OpenGL rendering, Internet play, Lua scripting, and much more.

It is available under the GNU General Public License (GPL).

To play, download the engine and some game content from the download page, and copy the engine into the directory with the game content.

What is Marathon?

Marathon, in the minds of the members of this team, is the undisputed god of First-Person Shooters. Back in 1994, a small company called Bungie Software released this masterpiece, which literally trounced id Software's DOOM in terms of playability, graphics, interactivity and, most of all, storyline.

Marathon's game play differed from DOOM in that it wasn't just see demon, kill demon, flip switch, open door, tied together with a shabby, quasi-action-movie plot. Marathon's storyline ran deep into the minds of three computer AI's: Durandal, Leela and Tycho. Leela was cast as the player's ally, who would guide him through his objective's aboard the colony ship Marathon, which was under attack by alien forces known as the P'fhor and S'pht at the time. Durandal was cast as the player's enemy. Durandal, in the beginning, would attempt to hinder the player's efforts. Durandal was an AI overtaken by a condition known as rampancy, the computer equivalent of insanity. Tycho was, well, Tycho. Any of you Marathon junkies out there know what I mean.

As you progressed through the levels, jump after jump, the plot became more and more in-depth. The puzzles presented were not there just for the sake of being challenging, but because they were integral to the plot. Even today, 7 years later, websites such as the Marathon Story website still examine the plot nuances and seemingly inconsequential tidbits of information in the game. From the number 7 to Durandal's rantings, everything in Marathon has a purpose for being there.

Marathon's multiplayer gaming mode was, and still is, ridiculously addictive. From pioneering such interesting game types as King of the Hill and Kill the Guy with the Ball to plain, ordinary deathmatch, there was something about multiplayer in Marathon that people just couldn¹t get enough of. The weapons and physics made for excellent and fabulously gory games (TOZT with your SPNKR, anyone?). It was always fun to shoot a rocket at someone's feet and watch them fly back ten or so meters, but I digress.

It is for these reasons and many more that Marathon is a cult classic. Even today, long-time Mac users have LAN parties playing Marathon, since it didn¹t support TCP/IP for multi-player gaming.
« Last Edit: April 14, 2011, 11:49:29 PM by Software Santa »


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