Author Topic: Marathon: Resurrection is breathing new, fully 3D life into an old 2.5D Game  (Read 3352 times)

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Marathon: Resurrection is breathing new, fully 3D life into an old 2.5D Game

hank you for taking the time to download Marathon: Resurrection (beta), Team Unpfhorgiven's remake of the 1994 game Marathon from Bungie Software. This manual contains in-depth information regarding Marathon gameplay, weaponry, and much more.

The online manual will be constantly revised and updated as Team Unpfhorgiven work to bring Marathon: Resurrection to its goal: an exciting Total Conversion of the Unreal Tournament engine to fully recreate the excitement of the single-player and multiplayer game Marathon; the classic Mac first-person shooter.

Marathon: Resurrection (Beta)

The Marathon: Resurrection beta includes three Single-Player maps and nine multiplayer maps for Internet and LAN play. All the weapons from the original game have been implemented, as has most of the aspects of the "Every Man For Himself" multiplayer maps to make a fun and enjoyable experience. Due to the fact that the beta is still a work-in-progress, we have not implemented the Alien Races in the single-player maps.

Demo 1, our upcoming second major release, will be a highly polished version of Marathon: Resurrection which will include the three single-player levels but with the necessary aliens and monsters to introduce the public to the full game.

Final Release 1 will include several multiplayer maps and all the single player maps of the original game. After this point, work on Marathon: Resurrection will be officially complete with only minor releases to fix any straggling bugs.


Support for Marathon: Resurrection can be found by using our forums. If you have any questions, please bring your issue to the forums and we'll do our best to help you out.


What Is Marathon?

Back in 1994, a small company called Bungie Software released the first in a trilogy of games, Marathon, which literally trounced id Software's DOOM in terms of playability, graphics, interactivity and, most of all, storyline.

Marathon's game play differed from DOOM in that it wasn't just see demon, kill demon, flip switch, open door, tied together with a shabby, quasi-action-movie plot. Marathon's storyline ran deep into the minds of three computer AI's: Durandal, Leela and Tycho.

Leela, who was cast as the player's ally, would guide him through his objective's aboard the colony ship Marathon, which was under attack by alien forces known as the P'fhor and S'pht.

Durandal was cast as the player's enemy and, in the beginning, would attempt to hinder the player's efforts. Durandal was an AI overtaken by a condition known as rampancy, the computer-equivalent of insanity.

Tycho was, well, Tycho. You Marathon junkies out there know what I mean.

As you progressed through the levels, level-jump after level-jump, the plot became more and more in-depth. The puzzles presented were not there just for the sake of being challenging, but because they were integral to the plot. Even today, seven-years later, websites such as the Marathon Story website still examine the plot nuances and seemingly inconsequential tidbits of information in the game. From the number 7 to Durandal's rantings, everything in Marathon has a purpose for being there.

Marathon's multiplayer gaming mode was, and still is, ridiculously addictive. From pioneering such interesting game types as King of the Hill and Kill the Guy with the Ball to plain, ordinary Every Man For Himself (deathmatch), there was something about multiplayer in Marathon that people just couldn't get enough of. The weapons and physics made for excellent and fabulously gory games (TOZT with your SPNKR, anyone?). It was always fun to shoot a rocket at someone's feet and watch them fly back thirty or so meters, or hear the tormented wail of someone getting fried by the flamethrower--ah, such good memories!

The Marathon: Resurrection project is breathing new, fully-3D life into an old 2.5D action game. With the advanced 3D capabilities of today's graphics cards, Marathon can become an even more visually-stunning and addictive game.

Team Unpfhorgiven is taking all those tired, old sprites and turning them into true 3D models. We're adding our own take on the weapons, beefing them up, making them look cooler and sound more dangerous. The enemies will be greasier, scarier and, with the help of Unreal Tournament AI programming, far more challenging opponents. We're converting both single-player and multiplayer modes of Marathon, so that PC users can experience what a FPS plot should be like, Mac users can indulge themselves in nostalgia, and everyone can enjoy the unique, addictive sensation derived from multiplayer Marathon over TCP/IP. We're taking it all, messing with it, and spitting it back out. If you're looking for a carbon copy, go somewhere else, like Aleph One. If you're here, you're getting Marathon, Team Unpfhorgiven-style.


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