Author Topic: Wings 3D is a subdivision modeler with an user interface that is easy to use  (Read 4315 times)

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Wings 3D is a subdivision modeler with an user interface that is easy to use

Wings 3D

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use.

Originally inspired by Nendo and Mirai from Izware, Wings 3D has been developed since 2001, when Björn Gustavsson (bjorng) and Dan Gudmundsson (dgud) first started the project. Richard Jones (optigon) maintained Wings and coded many new features between 2006 and 2012. Wings 3D is currently maintained by Dan with the help of the great community.

Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility.
There is no support in Wings for animation.

Wings 3D is written in Erlang, an open source, functional programming language distributed by Ericsson.

Winged Edge Data Structure
Wings 3D gets its name from the Winged Edge Data Structure (WEDS). This is the data structure used to store the adjacency relationships between edges, faces, and vertices in a Wings 3D model.

Open Source
Wings 3D is open source and completely free for use in both personal and commercial projects.


    Context sensitive interface
    Configurable interface and hotkeys
    Wide range of Selection and Mesh tools
    Exports to common 3d file formats like .obj
    UV mapper, Vertex Colors, Materials, and Lights

Intuitive Interface

Wings has a simple interface. Right-click menus give you easy access to common commands. These menus are context sensitive, so depending on your selection, a different menu pops up.

Hovering over any menu item will display a brief description of the command in the Info Line at the bottom of the main window.

Variations to commands are listed in the Info Line. Many commands let you pick an extra vector or point that the command should operate upon. Command variations are initiated by selecting the command using the different mouse buttons. In the Info Line, the mouse buttons are abbreviated to L, M, and R.


Wings 3D has a comprehensive set of mesh modeling and selection tools.

    Standard tools such as Move, Scale, Rotate, Extrude, Bevel, Bridge, Cut, and Weld.
    Advanced tools including: Sweep, Plane Cut, Circularise, Intersect, Bend, Shear, and Inset.
    Magnets and Magnet Masking
    Virtual Mirror for symmetrical modeling
    Tweak and Sculpt
    Edge Loop and Edge Ring selection and navigation tools
    Smooth Preview
    Much, MUCH more!


Add textures to your model using the AutoUV facility. AutoUV helps you cut and unfold an image of your model’s surface, which you can then export for painting and texturing.

Interface Languages

Wings is written in English but has been translated into various languages including:
Chinese (Simplified)    Chinese (Traditional)    Czech
Finish    French    German
Italian    Japanese    Korean
Polish    Portuguese    Russian
Swedish    Turkish

Wings 3D Downloads

Download the package that best suits you.

Even though we have a release listed as Stable, quite often the Development edition includes fixes for bugs reported in the Stable, as well as new features.

System Requirements

    Windows7 or later: OpenGL 2.1 required.
    Mac OS X: Sierra, Intel Mac.
    Linux Ubuntu 18.04: OpenGL 2.1 or Mesa required.
    Other Unix: OpenGL-2.1 required; you’ll need to build from source.

Export Formats

    * Nendo (NDO)
    * 3D Studio (3DS)
    * Wavefront (OBJ)
    * VRML (WRL)
    * Renderware (RWX)
    * FBX (on Windows and Mac OS X)
    * Yafray
    * Toxic
    * Povray

Import Formats

    * Nendo (NDO)
    * 3D Studio (3DS)
    * Wavefront (OBJ)
    * FBX (on Windows and Mac OS X)
    * Adobe Illustrator 8 (AI)
« Last Edit: December 28, 2019, 07:26:29 PM by Software Santa »


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