Author Topic: GL-117 is an action flight simulator for MOST Systems. Dogfights in 3D ...  (Read 4881 times)

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Software Santa

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GL-117 is an action flight simulator for MOST Systems. Dogfights in 3D ...

(Alas: This project has been abandoned. It may still work, on most systems, but is no longer developed. Awwwwww.  :'(
'Twas Santa's Favorite Slay - still is, in fact ...  ;D  No Reindeer required!)

There is a Mac OS X Version that works on the Mac Pro with Leopard! With this Mac OS X Version you just download and unzip it, and it works: all the required libraries are precompiled into the binary.

The Windows version is much harder to install: Some Assembly Required! You need to make SURE that these 3 libraries are in your system directory, that will be
\WINDOWS\SYSTEM32 for WinNT/2000/XP/Vista

Santa LOVES His Copy! A Software Santa Pick!

The Game

GL-117 is an action flight simulator for Linux/Unix and MSWindows. (Now Macintosh OS X!) Enter the Eagle Squadron and succeed in several challanging missions leading though different landscapes. Five predefined levels of video quality and an amount of viewing ranges let you perfectly adjust the game to the performance of your system. Joystick, mouse, sound effects, music...

You might have to install GL, GLU, GLUT, and SDL, SDL_mixer.
Look into your system directory, that is
You need the files opengl32.dll, glu32.dll, glut32.dll, and sdl.dll, sdl_mixer.dll there!

It is best to get a package for your system.
However, you will need the packages
GL, GLU, GLUT, and SDL, SDL_mixer
installed on your system.

Unix/Linux Compile
If you have to compile the sources, you will need
GL-devel, GLU-devel, GLUT-devel, SDL-devel, SDL_mixer
OR: mesa-devel, mesaglu-devel, mesaglut-devel, SDL-devel, SDL_mixer
as well.

To compile gl-117, just execute "./configure", "make" and "make install". Without root permissions, please use
"./configure --prefix=$HOME/gl-117". The file README gives further installation instructions.

Since version 0.8.2 GL-117 complies with all big endian requirements and some people have already managed to compile the game on MaxOSX using further libraries. I do not have MacOS, too bad...
« Last Edit: March 27, 2014, 10:59:45 AM by Software Santa »


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