Author Topic: X-Moto is a challenging cross-platform 2D motocross platform game  (Read 5986 times)

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Software Santa

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X-Moto is a challenging cross-platform 2D motocross platform game!

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X-Moto is a challenging 2D motocross platform game, where physics plays an all important role in the gameplay. You need to control your bike to its limits, if you want to have a chance to finish the most difficult challenges.

Basic Gameplay

A number of strawberries are typically spread around each level, which generally consists of a complicated landscape seen from the side - i.e. much like islands in the sky. You need to collect all these berries to complete the level - when you've got the last one, you should find the sunflower which will complete the level when you touch it. Variations to this basic gameplay may be found around some of the levels.

Your motocross bike is likewise seen from the side, and you control its throttle, braking, and simple changes to the attitude by jerking the bike back and forth. Additionally you can change the direction of your driving, by rotating on the spot.


You control your bike using the keyboard:
Up arrow   Accelerates
Down arrow   Brakes
Left arrow   Rotates it counter-clockwise
Right arrow   Rotates it clockwise
Space   Turns around and drives in the other direction

Note that the above keys can be configured to something else to suit your needs.

Additionally, some other keys can be pressed while playing:
Escape   Pauses the game, and opens the in-game menu
F12   Takes a screenshot and places it in the game directory

Letting X-Moto Access The Web

Alpha version 0.1.14 of X-Moto comes with a new feature that allows the game to connect to the web and download high-scores (world records) and extra levels.

The first time you run X-Moto you'll be asked about whether you want to allow the game to access your Internet connection; if you don't have one, simply click "No". Then you'll be asked to specify your proxy settings. X-Moto supports HTTP proxies, SOCKS4 proxies, and SOCKS5 proxies. If you're behind a firewall, you most likely need to specify a proxy; ask your network administrator for guidance if you're in doubt.


As of alpha version 0.1.8, X-Moto supports recording and playback of replays. These are always stored in the Replays directory, which on Windows is located in the game installation directory, and on Linux-like systems is located in the ~/.xmoto directory. One should be aware that replays can take up quite a large amount of harddisk space - on average you can expect a single minute of replay to equal around 50 kilobytes. If you want to disable recording of replays, you can set the 'StoreReplays' variable to 'false' in config.dat, which on Windows is located in the game directory, and on Linux is located in ~/.xmoto.

Other things to be aware of regarding X-Moto replays:

    * Due to the way they are stored, they seem a bit less smooth than the actual game.
    * If you want to exchange replays with other people, you should keep in mind that the replays are already automatically compressed, so doing it again will probably just add extra overhead to the file size.

04/12/2009 - XMoto 0.5.1 released

windows       xmoto-0.5.1-win32-setup.exe         Installer for Windows 2000/XP
mac             xmoto-0.5.1-macosx-universal.dmg   Mac OS X Universal Binary
sources_unix   xmoto-0.5.1-src.tar.gz                   Source code package
windows                   Executable for Windows
ubuntu         Ubuntu .deb                                  Lastest Ubuntu package
slackware     Slackware .tgz                               Lastest Slackware package
suse             Suse .rpm                                     Lastest Suse package
freebsd         Freebsd                                        Lastest Freebsd package

« Last Edit: March 20, 2014, 03:07:59 PM by Software Santa »


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