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X-Moto is a challenging 2D motocross platform game, where physics plays an all important role in the gameplay. You need to control your bike to its limits, if you want to have a chance to finish the most difficult challenges. Basic GameplayA number of strawberries are typically spread around each level, which generally consists of a complicated landscape seen from the side - i.e. much like islands in the sky. You need to collect all these berries to complete the level - when you've got the last one, you should find the sunflower which will complete the level when you touch it. Variations to this basic gameplay may be found around some of the levels.Your motocross bike is likewise seen from the side, and you control its throttle, braking, and simple changes to the attitude by jerking the bike back and forth. Additionally you can change the direction of your driving, by rotating on the spot.ControlsYou control your bike using the keyboard:Up arrow AcceleratesDown arrow BrakesLeft arrow Rotates it counter-clockwiseRight arrow Rotates it clockwiseSpace Turns around and drives in the other directionNote that the above keys can be configured to something else to suit your needs.Additionally, some other keys can be pressed while playing:Escape Pauses the game, and opens the in-game menuF12 Takes a screenshot and places it in the game directoryLetting X-Moto Access The WebAlpha version 0.1.14 of X-Moto comes with a new feature that allows the game to connect to the web and download high-scores (world records) and extra levels.The first time you run X-Moto you'll be asked about whether you want to allow the game to access your Internet connection; if you don't have one, simply click "No". Then you'll be asked to specify your proxy settings. X-Moto supports HTTP proxies, SOCKS4 proxies, and SOCKS5 proxies. If you're behind a firewall, you most likely need to specify a proxy; ask your network administrator for guidance if you're in doubt.ReplaysAs of alpha version 0.1.8, X-Moto supports recording and playback of replays. These are always stored in the Replays directory, which on Windows is located in the game installation directory, and on Linux-like systems is located in the ~/.xmoto directory. One should be aware that replays can take up quite a large amount of harddisk space - on average you can expect a single minute of replay to equal around 50 kilobytes. If you want to disable recording of replays, you can set the 'StoreReplays' variable to 'false' in config.dat, which on Windows is located in the game directory, and on Linux is located in ~/.xmoto.Other things to be aware of regarding X-Moto replays: * Due to the way they are stored, they seem a bit less smooth than the actual game. * If you want to exchange replays with other people, you should keep in mind that the replays are already automatically compressed, so doing it again will probably just add extra overhead to the file size.04/12/2009 - XMoto 0.5.1 releasedwindows xmoto-0.5.1-win32-setup.exe Installer for Windows 2000/XPmac xmoto-0.5.1-macosx-universal.dmg Mac OS X Universal Binarysources_unix xmoto-0.5.1-src.tar.gz Source code packagewindows xmoto-0.5.1-win32.zip Executable for Windowsubuntu Ubuntu .deb Lastest Ubuntu packageslackware Slackware .tgz Lastest Slackware packagesuse Suse .rpm Lastest Suse packagefreebsd Freebsd Lastest Freebsd package