Author Topic: Legends: Fight in alien arenas to become a Legend - for Windows and Linux  (Read 3631 times)

0 Members and 1 Guest are viewing this topic.

Software Santa

  • Administrator
  • *****
  • Join Date: Dec 2006
  • Posts: 5238
Legends lets you Fight in alien arenas to become a Legend - for Windows 98, 2000, XP and Linux

Software Santa thanks psychiccyberfreak at Trap17.com for the Tip!



Quote
Legends: About Legends

Captive humans remotely control clones in a fight to the death for an alien spectator sport.

Legends is a fast-paced first-person-perspective online multiplayer game released as freeware (software license). The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.

Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.

Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel to our own new types, e.g.. 'War'.

Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools. The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions.

We will consider the game to be beta until it is done.

Having a good match? Record it! Legends features in-game demo recording, so you can review your gameplay later or watch matches by your friends anytime. Great for clans working on new strategies, or just for your own fun!    Our Graphical User Interface (GUI) features the use of themed skinsets. Anyone can create their own skinsets for use, and download those by others. Changing themes and skins in-game is as simple as a few mouseclicks.
   

Legends is built upon the Torque Gaming Engine from GarageGames. The engine has some of the following features (we have also added our own features which are not in this list):



Platform Layer

    * Windows server & client with OpenGL
    * Mac OS 9/X server & client with OpenGL
    * Linux server, Linux client under development
    * Journaling
    * Integrated hierarchical profiler
    * Math library, Vector, Matrix, Quaternion, etc.
    * Efficient memory manager with extensive debugging features
    * Resource Manager
    * File and Stream IO
    * Keyboard, Mouse and Joystick Input
    * SFX/Music driver using OpenAL

   Scripting Engine

    * Integrated compiler
    * Intermediate tokenized object format
    * On-demand compilation
    * C++ like syntax
    * Large complement of functions including math,object manipulation, fileIO, TCP/IP, etc.
    * Easily extend with plugins

GUI Engine

    * Build fully scriptable interfaces
    * Includes set of default controls
    * Write custom controls
    * Includes an integrated GUI builder
    * Extensive font support

   Mission Editor

    * Integrated mission builder
    * Construct, place, size, scale and rotate objects
    * Multi-level undo/redo
    * Edit object properties
    * Control mission lighting
    * Mission scripting
    * Built-in terrain editor
    * Rule based fractal height field generator
    * Rule based fractal terrain tiling

3D Engine

    * Multi-pass texturing
    * Layered volumetric fog
    * Decals
    * Detail texturing
    * Environment mapping
    * Vertex and multi-pass lighting
    * True spherical distance fogging (for terrain, buildings)
    * Spherical distance clipping (for terrain, buildings)

   Mesh Engine

    * Continuous level of detail based on a progressive mesh algorithm
    * Supports, bone, mesh, texture bitmap, texture coor. and visibilty animation
    * Mesh vertex deformation animation
    * Multi-bone mesh skeletal animation
    * Simple interface to multi-sequence animation manager
    * Damage detail level
    * Collision detail level
    * Projected object shadows (clipped against the environment)
    * 3DS Max & MilkShape exporters

Particle Engine

    * Integrated with scripting engine
    * Animate texture and scale
    * Specify particle mass, drag, starting velocity, etc.
    * Sophisticated particle generators which can emit multiple particle types at once

   Terrain Engine

    * Continuous, seemless, LOD mesh generation (using screen error metrics)
    * Aggregated tile mip-mapping
    * Light mapped for hill and building shadows
    * Dynamically generated blend tiles
    * Altitude based fog banks
    * Seemless integration with the interior engine

Interior/Building Engine

    * Portal based interiors
    * Seemless integration with the terrain engine
    * Detail brushes
    * Animated lightmaps
    * Buildings can be instanced, placed, manipulated and yes, scaled, with the mission editor
    * WorldCraft converter

   Water Engine

    * Continuous, seemless, LOD mesh generation (using screen error metrics) for large bodies of water
    * Dynamic waves
    * Multi-pass wave crest and shoreline textures
    * Integration with terrain and interior engines

Networking

    * Uses UDP and TCP
    * Award winning client/server architecture
    * Packet stream manager
    * Object ghost manager with partial object updates
    * Bit level stream packing
    * String and message packing
    * Uses the optimal Notified Delivery Protocol

   Sound

    * Multi-channel prioritized SFX manager
    * 3D sound support; panning, volume, doppler, cones
    * OpenAL

Miscellaneous Libraries and Code

    * Spatial Database
    * Collision Testing
    * Vehicle Physics

   Tools

    * 3DS Max plugins, including an exporter and helper objects
    * WorldCraft converter and lighting
    * Integrated into the engine: GUI builder, mission builder, terrain editor, terrain generator

http://legendsthegame.net/?m=fileswap

 

Software Santa first opened on January 1st, 2007
Now celebrating 16 Years of being a Digital Santa Claus!
Software Santa's Speedy Site is Proudly Hosted by A2 Hosting.

Welcome Visitor:





@MEMBER OF PROJECT HONEY POT
Spam Harvester Protection Network
provided by Unspam



Software Santa Welcome Page

The Software Santa Privacy Policy

email