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System Requirements * Windows XP or higher, or Linux, or MacOSX Intel. Now Android 5+ * Fast modern CPU with SSE2. Dual core for a speed boost. * Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Integrated Intel chips won't work. * For more information, see http://forums.dolphin-emu.com/thread-4.html Features * Runs the following types of games: o Gamecube Game Disc o Wii Game Disc o Wii Downloadable Games / Virtual Console o Triforce Arcade games * Action Replay Simulator * Xbox 360 Controller support, with rumble (KB Plugin) * Experimental NetPlay * Anti-Aliasing, Anisotropic Filtering (OGL Plugin) * Save states * Memory Card Manager with GCI memcard export/import support * Real and emulated Wiimote support * Basic PowerPC Debugger and Log Window * DSP HLE and experimental LLE * Memory viewer and dumper * PowerPC Just-In-Time recompiler * WAD Support * Some support for Homebrew and XFB Emulation * Hi-Res Support, texture dumper, Free Look (OGL Plugin) OverviewDolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator.Gamecube compatibility is okay - lots of games work, many games don't work.Wii compatibility is also good - a lot of games do work. Wii emulation generally requires a bit more computing power than Gamecube emulation, though.Triforce compatibility is not really known yet, but at least one game runs, with minor glitches.Usage NotesThe GUI should be pretty much self-explanatory.To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.To start in debug mode, pass /d (or -d) on the command line.Code NotesDolphin is written in C++. It's usually compiled with Visual Studio 2008, but it now also builds and runs with GCC under Linux and MacOSX.To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp, in InitCache().