0 Members and 1 Guest are viewing this topic.
Anim8or Welcome to the home page of Anim8or. Anim8or is a 3D modeling and character animation program that I have written over the past couple of years, not as a commercial endeavor, but because I love 3D graphics, animation, and programming. While it is far from a complete professional level application like 3DStudio MAX or Lightwave, I believe that it has enough capability to be of use to others.Version v0.95 is now available. Anim8or has come a long way since the first release called v0.1. There are still may areas that need improvement, primarily the renderer, but it's getting close to what I had originally imagined as the magic v1.0. I don't plan on stopping there, but it'll be a nice milestone along the way.Features * 3D Modeler - Create and modify 3D models. Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps, * TrueType font support - 2D and 3D extruded text for any TrueType font. * OpenGL based real time operation, * Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files, * Export .3DS files, * Built in 3D Object browser, * Jointed character editor, * Morph targets, * Anti-aliased software renderer for high quality, production quality images, * Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images, * Supports textures, bump maps, soft shadows, spotlights, fog, and much more, * Texture support for .BMP, .GIF, and .JPG format files, * Print images of scenes and models. * OpenGL shaders for realistic previews. * Scripting language. * Plig-ins for parameteric shape and object export.System Requirements * Windows NT4, Win95, Win98, WinSE, Win2K, or WinXP, * OpenGL accelerated graphics card with full ICD support, (ala GeForce), * 64 MB memory, 128MB recommended, or 256MB if you use WinXP, * 300 MHz Pentium, * 5MB disk space. This page was last updated on May 6, 2008