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A free, procedurally generated arena-shooter where a seed-keyword, provided by the player, determines the appearance and flow of the game. General InformationInvaders: Corruption is a free, independently developed arena shooter developed and designed by Manuel van Dyck. It is available for free through this site, or other portal sites such as Apple.com.The goal of the game is to survive as long as possible, evading and shooting Invaders, collecting power-ups, and when successfulâ€â€posting your scores on-line sharing your generation 'Core Seeds' with other players.(Obviously) this is not the first game I've designed, in factâ€â€there are two other games. Both of which can all be found in my online-portfolio here.Additional InfoProcedural GenerationInvaders: Corruption is a fully procedurally generated arcade game available for Windows and OS X.Fully procedurally generated means, after entering a keyword, every enemy, the appearance of the player's ship, the arena itself, the gameplay and so forth - will be based on whatever keyword has been entered. Different keywords will result different looking and behaving games.Creating Invaders: CorruptionInitially what you see here was not a game. It was a design experiment, to research if well articulated, recognizable logo shapes are formulaic, or if they are in factâ€â€random. This experiment then branched off into a video-game, whose size and impact I initially couldn't have fathomed.In the end I ended up creating the "look" for the game, programming and handling promotion and production of assets, as well as directing the creative output of a sound designer and a musician. While it was a free collaboration, it was still exciting to see the project grow, helping the contributors to coordinate the project into the worthwhile, fun and presentable game it became.If you want to know more about procedural generation, Wikipedia has comprehensive information.Meet the InvadersDownload the game The game's main enemy the Invaders, named after their space-invading cousins, come in millions of different shapes, but are all based on the same mechanism. An algorithm randomly fills half of the image, making up the invader, with dots that can be either colored or black. The resulting white noise is mirrored to create the Invader.Finally the combination of random shapes and the human affinity for symmetry then lets the Invaders peculiar shapes come to life.