Author Topic: LinCity-NG is a city simulation game Like OpenCiv  (Read 3589 times)

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LinCity-NG is a city simulation game Like OpenCiv
« on: September 25, 2011, 10:17:58 PM »
LinCity-NG is a city simulation game Like OpenCiv

Please keep in mind: This is not SimCity! The game works differently and that's on purpose.

Software Santa thanks ghostshell at gameboom for posting this game! A tip of Software Santa's Santa Cap to him!



Quote
LinCity-NG is a city simulation game. It is a polished and improved version of the classic LinCity game. In the game, you are required to build and maintain a city. You can win the game either by building a sustainable economy or by evacuating all citizens with spaceships.

Aim of the game

There are 2 ways to "win" the game:

    Reach sustainable development (you can still play after)
    Evacuate all the population with rockets to another planet, then the game stops.

Currently (1.1.0) there is only one way to lose:

    Everybody is dead because of starvation or pollution. (you know that you need at least 2 people to create a population ;-)

You will need to increase your tech-level to get new possible buildings and industries. You have to manage the growth of population, and take care of various needs and economical balance.
[edit] First steps

Choose "new game " > "random village". Other scenarii are for more or less experienced players.
[edit] Overview of the screen

    Top left contains icons dock with tools (query and bulldoze) and all the building you can get during the game.
        Left-Click on an icon to open the drawer and see more stuff.
        Right-click on an icon to get related help.
        Just wait with mouse pointer will popup a mini help message.
    Lower left is game speed control
    Lower right contains all the "information tools": miniscreen with 4 tabs, and below mini-icons for various information. Click on them to see what happens.

Try keyboard and mouse (left, middle and right click and wheel...) , F1 for Help.

Observe that the random village contains basic resources:

    farms for feeding markets with foods
    water well to provide water to houses (since 2007_12, version 1.9+ )
    markets where your people buy all they need, and also ask for jobs, and send their wastes.
    communes which produces charcoal and small amount of ore and steel
    houses
    pottery
    tracks

[edit] Market

Market is a key building in Lincity. It is mandatory for nearly all exchanges. For example farms sell their foods to the market, where people come to buy them.

Within the range of a market all exchanges are done without need of transport, except when it is specified. On lower right there is a mini-icon "transport overlay" which shows the saturation of transport and in blue the range of a market. Use this to check if a building is in the range of a market. You can also overlay the minimap information on the main screen with "v" or the big overlay button.

Clicking on a market shows information on its current stocks (in the information window in lower right). Of course, when a market is empty it cannot sell the corresponding item, and when it is full it cannot buy more :-) This may help you to understand why some building does not work (probably they cannot find what they need, or they cannot sell their production)

On lower right too, the second tab of miniwindow shows the total markets stocks, and how this evolve with progress bar. In conjunction with minimaps (miniicons just below) it should help you a lot to have a good insight on specific resources (food, employment ...).
[edit] Transport

Transport is needed for long distance exchanges, and for some specific activities (it is then written in the corresponding help message, for example light industries).

Market (like other building) can exchange goods/jobs/wastes with adjacent Transport.

If a 'normal' building is not in the range of a market, then it must be connected to transport. But remember that roads and rails have a yearly cost, so unless you really want to isolate one building (e.g. a monument) it is generally better (and cheaper) to use markets when needed.

In the village tracks are not needed, the market alone would be enough. But for future growth it can be useful to keep some space...
[edit] Water well (since 1.9+)

People get their drinkable water here. All residential areas should be in the range of a waterwell. People without water leads to starvation, which costs money. The economics tab colors red if people don't have water and starve.
[edit] Money

Productions are taxed and thus earn you money. Take care of not investing too much too quickly: when your money is negative, you cannot build some things, and you have per year cost due to the debt. This can lead to bankruptcy (see "new game" > "hard-time" scenario).

In the mini-window, the third tab "$" (or "€", "£" or whatever your currency is) is the financial tab. Left clicking on this "$" tab will cycle through 3 detailed informations for the past year:

    finance overview : Income, Expenses, net result
    other costs : gives the detail of what is called "other costs" in previous view
    population.

[edit] Tech-Level

In the beginning the only way to increase tech-level is to build "monuments" until you invent "schools" and later "universities".

    Higher tech-level allows you to build new stuff.
    The efficiency of some of them depends of tech-level at the time when they were built (e.g solar power plant)
    Percentage of chance for a succesfull rocket launch is equal to your tech-level

[edit] Developing the city

Remember people eat food and drink water, or die. To control population growth, you have to find a balance in the kind of housing you build (they have different rate of birth/death). The new population will allow more jobs ...

You will have to augment your production (add potteries, blacksmith) and at the same time take care that they are supplied. So it will also need to add communes accordingly.

The Stat mini-window shows the total amount available in markets, and how these evolve. You'll have to check this very often. The minimaps can give you better insight on your economy.

    Hint: put the game at maximum speed, and make one or two changes then wait a little (read help files ;-) and watch how your economic indicators vary.

Linux and Windows: http://developer.berlios.de/project/showfiles.php?group_id=2929

Mac Version 2.0 HERE: http://code.google.com/p/lincity-ng/downloads/list

« Last Edit: July 11, 2013, 02:20:34 AM by Software Santa »

 

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