Author Topic: Bombermaaan (GH) is a classic bomberman game for Win32 and Linux platforms  (Read 4665 times)

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Bombermaaan (GitHub) is a classic bomberman game for Win32 and Linux platforms -  Last Update: 2021-01-24

Also available: Bombermaaan (SourceForge) is a classic bomberman game. It runs stable on Win32 and Linux.  Last Update: 2019-09-22


https://www.youtube.com/watch?v=SgVdsrDAUwA#

https://github.com/bjaraujo/Bombermaaan/releases/latest

Quote
Introduction
This is a version of Thibaut's Bombermaaan game project which started on July 2000. He didn't develop this project in order to bring new concepts of gameplay or to make the best Bomberman game ever but to increase his programming skills and have a game project he can show to be hired.


History
This program is still, and will always be under development. You can check the latest history of this project by browsing its website. You'll be informed of what was changed, fixed, added, and removed in each version.


System requirements
This program has been tested under Windows 95 OSR2, 98 PE/SE, 2000 and XP.

It requires DirectX 7.0 or later to run. It is recommended you set your display to at least 16 bit color depth. A sound card is recommended.


Parameters and switches for Win32

When Bombermaaan is called without a command line parameter (started with mouse click for example), the game fetches level files from the directory <path-to-exe-file>\Levels. The configuration file named config.xml and log file named log.txt are read and/or written in the same folder where the called exe file resides.

Since some Windows systems (Vista for example) don't allow the creation of files in the program's directory, Bombermaaan was modified so the dynamic files (config.xml and log.txt) are handled in a subfolder of the user's application data folder.
You can use echo %appdata% in the command line to see where your application folder is placed. Bombermaaan creates a subfolder called "Bombermaaan". You can browse to this folder by running %appdata%\Bombermaaan or typing start "%appdata%\Bombermaaan" in a command line window.
This behaviour is NOT enabled by default.
To enable the use of your %appdata% folder, append --use-appdata-dir when calling the Bombermaaan exe file.
Users can store their own level files in the %appdata%\Bombermaaan\Levels directory. These files are also loaded as level files. So there is no need to touch the program files directory. Remember: this behaviour is enabled when the --use-appdata-dir parameter is used.

You can call Bombermaaan with the --help switch to see a message box with copyright and license notice.


Parameters and switches for Linux

When Bombermaaan is called without a command line parameter (started with mouse click for example), the game fetches level files from the directory <path-to-executable-file>\Levels. The configuration file named config.xml and log file named log.txt are read and/or written in your home folder ~/.Bombermaaan.

Users can store their own level files in the ~.Bombermaaan\Levels directory. These files are also loaded as level files. So there is no need to touch the folder where the executable files are stored.

If you don't like this behavior you can pass the --ignore-home-dir switch to the executable.
This behaviour is NOT enabled by default.
To enable the use of the local folder, append --ignore-home-dir when calling the Bombermaaan executable file.

You can call Bombermaaan with the --help switch to see a message box with copyright and license notice.


Controls

During a match :
    Here are the configurations : Keyboard 1 (Default) : Up/Down/Left/Right + X/Z Keyboard 2 (Default) : 8/5/4/6 + Y/T Keyboard 3 (Default) : I/K/J/L + 8/7 Keyboard 4 (Default) : H/N/B/M + 5/4 Keyboard 5 (Default) : R/F/D/G + 1/2 Joystick X (Default) : Up/Down/Left/Right + Button1/Button2

    On your configuration :
        Up/Down/Left/Right : make your bomber move
        Action 1 : drop a bomb if possible, or lift the bomb you are onto. hold Action 1 to hold the bomb. release Action 1 to throw the bomb.
        Action 2 : stop a bomb you kicked that is still rolling, or punch a bomb that is right in front of you, or remote fuse a bomb.
    Escape : pause the match and make the menu box appear
    P : pause or resume

In the menu screens :

    Up/Down............... : select another field to modify
    Left/Right............ : change value of current field
    Backspace............. : previous screen
    Return/Space bar/Enter : next screen

In the menu box :

    Arrows................ : change between yes or no
    Return/Space bar/Enter : validate choice
    Escape................ : make the menu box disappear and resume the match

Anywhere in the game :

    F3...... : set 640x480 display mode
    F4...... : set windowed display mode

Please note that the display mode you chose may be unavailable on your computer. The program will not change the display mode if this one is unavailable.


Credits

    2000-2002, 2007 Thibaut Tollemer
    2007, 2008 Bernd Arnold
    2008 Jerome Bigot
    2008 Markus Drescher
    2016 Billy Araujo

Bombermaaan is using TinyXML from https://sourceforge.net/projects/tinyxml .

Bombermaaan is using Doxygen for documentation purposes.

Bombermaaan is using SimpleIni from http://code.jellycan.com/simpleini/ .

Project host
The original Bombermaaan project is hosted on SourceForge.net.

https://github.com/bjaraujo/Bombermaaan

https://github.com/bjaraujo/Bombermaaan/releases/latest
« Last Edit: May 06, 2021, 06:09:46 PM by Software Santa »

 

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