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Description SpaceCombat is a space simulation game, like TIE Fighter or Decent Freespace. You can fly different space ships in several missions. Missions are connected to campaigns. It's a single player game. No multiplayer mode planned.Welcome to SpaceCombat! SpaceCombat is an open source PC game. It's a single player space simulation. Similar (commercial) games were TIE Fighter and Freespace . When you liked these games, you will love SpaceCombat. Note, that it's recommended to play the game with a joystick. The game itself is published under the GNU GPLv3 . So, you may download , publish and modify the game. But, every time you do it, the result also have to be under the GNU GPLv3 (or a later one). There are some included libraries as well as some musics, that come with it's own licence. Have a look at this file , when you want to know the details. I did a lot of work for this game, but there is still much to do. When you want to help, please look at the Help wanted page. When you want to create own missions/campaigns/AI set, you should look at the documentation . This game has a powerful scrip system implemented. So, you can create missions with a complex story. The same system is used for the artifical intelligence (AI) of all other ships. When you play the game and you find any bugs, please report them in the bug tracker . Enter the version of the game and what you did before, so I'm able to reproduce the bug. Then, I'll try fix it as soon as possible. Finally, if you have any comments, enhancement ideas or other things to say, please enter them in our forum .Story The background story of the main campaign is settled in a future universe. It's related to the setting created by open source PC game. It's a single player space simulation. Similar (commercial) games were TIE Fighter and Freespace . When you liked these games, you will love SpaceCombat. Note, that it's recommended to play the game with a joystick. The game itself is published under the GNU GPLv3 . So, you may download , publish and modify the game. But, every time you do it, the result also have to be under the GNU GPLv3 (or a later one). There are some included libraries as well as some musics, that come with it's own licence. Have a look at this file , when you want to know the details. I did a lot of work for this game, but there is still much to do. When you want to help, please look at the Help wanted page. When you want to create own missions/campaigns/AI set, you should look at the documentation . This game has a powerful scrip system implemented. So, you can create missions with a complex story. The same system is used for the artifical intelligence (AI) of all other ships. When you play the game and you find any bugs, please report them in the bug tracker . Enter the version of the game and what you did before, so I'm able to reproduce the bug. Then, I'll try fix it as soon as possible. Finally, if you have any comments, enhancement ideas or other things to say, please enter them in our forum .Story The background story of the main campaign is settled in a future universe. It's related to the setting created by in his novels of the Robot series . But, in my setting no robots appear and the conflict between Spacers and Terrans escalates. Timeline 2053: First permanent colony founded on mars. 2104: Mars II declared independence of the outer colonies from Terra. 2106: Independence war ended, when Terran forces destroyed Jupiter moon Callisto with a planet cracker bomb. 2124: Hyper drive engine was invented on Ganymede colony. 2125: First space flight to an other solar system was done. 2135: Aurora, the first colony outside the sol system was founded. until 2200: 18 other colonies were founded in other solar systems. 2214: The Spacer League declared independence from the sol system. Aurora became the formal headquater of the Spacer League. After that, the terrans declared war and attacked several outposts of the Spacer League. 2217: The terran forces were defeated in the battle of Pollux IV. They lost about 80% of their space fleet. In the result, the terrans were banned in the sol system and the Spacer League became the new destiny of mankind. 2219: The remaining space forces of the Spacer League became the Space Guards. Their mission is to ensure the safe travel through space. They are the executive authority in space. 2614-Today: Free trading between the spacer worlds ensures wealth, the competition of products ensures research and development. This way, science advanced. The former colonies developed their own way of life.