Author Topic: VASSAL is for playing turn-based, human-vs-human board games - No AI  (Read 120 times)

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VASSAL is an engine for building and playing Internet-capable versions of turn-based, human-vs-human games. For JAVA Capable Systems ....

This project requires that you already have another human against whom you wish to play - or are willing to have a random internet play partner assigned - any of an astounding 2,057 total board games, as "Modules", available.

VASSAL Overview - What Does It Do?

VASSAL is an engine for building and playing Internet-capable versions of turn-based, human-vs-human games. Players move and manipulate game pieces via the mouse while typing accompanying text. Moves can be recorded into a log file and stepped through one at a time for email play. During live Internet play, all moves and text are automatically broadcast to other players in real time. Combining a live VASSAL session with a third-party Internet voice-chat tool (such as NetMeeting or TeamSpeak) allows you to play with people around the world at very close to face-to-face pace.

What distinguishes VASSAL from other board gaming tools?

        Play in real time over a live Internet connection or via email
        Switch between email and live play any number of times during the course of a game
        100% Java application runs on any platform
        Intuitive drag-and-drop and menu-driven interface with many keyboard shortcuts
        Auto-report feature reports customizable messages automatically in response to every move
        Customizable maps: define the number of map windows, each with its own set of tools. Even define your own icons for the toolbar.
        Customizable counters: define a different right-click menu, with nested menus, for each counter. Define your own keyboard shortcuts.
        Customizable help files: define your own HTML-based online help pages. Define your own charts and tables for reference during play. Even write your own interactive tutorials.
        Advanced counter definitions: rotate to any number of facings, n-sided, combined layers, arbitrary shapes, text labels in customizable fonts and colors, property sheets.
        Limited information capability: pieces that hide their identity or turn completely invisible. Map windows that can be hidden from other players.
        Import any GIF/JPG/PNG graphics file for your maps and counters
        Modular, extensible design with open-source Java code base

VASSAL's interface is the simplest and most intuitive you'll find. To move a piece, simply click and drag. When connected to the server, you'll see your opponent's pieces move on your screen in real time. You can also watch other people's games in progress without participating. Games with any number of players are supported.

VASSAL modules are highly customizable, allowing you to select exactly the features that make sense for your game. For example, you can organize the playing pieces into windows with any combination of tabs, pull-down menus, and scroll lists.

Game Pieces are the most customizable aspect of a VASSAL module. Each piece will have its own right-click menu of actions specific for that piece type with keyboard shortcuts for each entry. Import your own graphics from any source in standard formats. When defining your pieces, you choose from a comprehensive list of traits that can be combined in almost unlimited ways.

What is Vassal?

Vassal is a game engine for building and playing online adaptations of board games and card games. You can use Vassal to play in real time over the Internet or by email. Vassal runs on all platforms, and is free, open-source software.

What games can I play using Vassal?

Hundreds of boardgames have been converted for use with Vassal, so there's a good chance that you'll find the games you own in our module library already. If there is not yet a Vassal module for your favorite game, you can use the Vassal Editor to build your own module, and should you run into trouble, help is only a click away in our forum.

How can I get help?

Need help using Vassal? Stuck while creating a module? If you can't find an answer in our extensive documentation, check our friendly forum for help.

How can I get involved?

The Vassal project is run by volunteers and progresses through the efforts of volunteers. Is there a feature you'd like to see in the next release? Did you find a bug? Request that feature or report the bug here. Are you a programmer? We could use your help. Join us in the developers' forum. Not a programmer? Help us improve our documentation.

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