Author Topic: SameBoy is a Friendly and Powerful Game Boy Emulator for Windows / Mac / Linux  (Read 1092 times)

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SameBoy is a Friendly and Powerful Game Boy Emulator for Windows / Mac / or Linux Systems

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Overview
SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.


Features
Core Emulation Features


    Supports Game Boy (DMG) and Game Boy Color (CGB) emulation
    Lets you choose the model you want to emulate regardless of ROM
    High quality 96KHz audio   (Note 1)
    Battery save support
    Save states

    Includes open source DMG and CGB boot ROMs:
        Complete support for (and documentation of) all game-specific palettes in the CGB boot ROM, for accurate emulation of Game Boy games on a Game Boy Color
        Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
        Supports palette selection in a CGB game, forcing it to run in ‘paletted’ DMG mode, if ROM allows doing so
        Support for games with a non-Nintendo logo in the header
        No long animation in the DMG boot

    Four settings of color correction
    Three settings of high-pass audio filters
    Real time clock emulation
    Game Boy Camera emulation  Note 2
    Game Boy Printer emulation  Note 3
    Turbo, rewind and slow-motion modes

Accuracy

    Extremely high accuracy
    Passes all of mooneye-gb’s acceptance tests, including Wilbert Pol’s tests
    Passes all of blargg’s test ROMs
    Emulates PCM_12 and PCM_34 registers
    T-cycle accurate emulation of LCD timing effects, supporting the Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech demos
    Regularly tested against a suite of over 2900 games via automatic testing, with a success rate of over 99% on both DMG and CGB games
    Optional frame blending   Note 4
    Sample-accurate sound emulation, downsampled from 2MHz



User Interface

    Retina and High DPI display support, allowing a wider range of scaling factors without artifacts
    Several scaling algorithms  Note 4 (Including exclusive algorithms such as OmniScale)
        The OmniScale algorithms let you play games in 1080p, 4K and 5K resolutions!
    Customizable controls
    Joypad support
    Fullscreen support, optionally keeping aspect ratio




These features are currently exclusive to the macOS Cocoa port

    Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
    Quick Look integration; in-game screenshots appear in the Finder icons of Game Boy ROMs
    Use the Zoom button to resize to the next integer ratio

Debugging

    Advanced text-based debugger: (Learn more)
        Traditional step/next/continue/finish flow control
        Expression evaluator with assignment support, register and memory access, and symbol support
        Disassembler with symbol support
        Multiple conditional breakpoints
        Multiple conditional watchpoints
        Call stack tracing
        Tick counting
        Cartridge and MBC information
    Memory viewer and editor  Note 3
    Video RAM viewer  Note 3

Note 1    44.1KHz in older Windows versions ↩

Note 2     Only in the Cocoa macOS port; graphical noise is used instead of camera input in the SDL version ↩

Note 3     Only in the Cocoa macOS port ↩ ↩2 ↩3

Note 4     Requires OpenGL 3.2 or Metal support ↩ ↩2


https://sameboy.github.io/

 

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