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KalahaKalaha is a strategy game in the Mancala family for two players (see Wikipedia). The aim of the game is to collect more pebbles than the opponent. By freely adjustable rules, it is also possible to play other variants - e.g. Bohnenspiel, Lamlameta, Obridjie, Vai lung thlan or Wauri. However, it is also possible to create completely own variants.Author:Josef JordanVersion:1.1Languages:German / EnglishRequirements:Java 7Kalaha 1 Idea of the gameThe game board consists of two rows of six pits, called houses. At each end of the board there is another pit, called store. Each player belongs the six houses on his side of the board and the store right to him. At the beginning of the game all houses are filled with 3 stones. The aim of the game is to collect more stones in the own store than the opponent. 1.1 VariantsThe number of houses and stones per house can be adjusted. It is adjustable who is the winner. The direction of distribution is adjustable. In clockwise direction the store to the left belongs to the player. 2 Gameplay2.1 Distribute stonesOn a turn the player selects one of the own houses. Moving counter-clockwise, the player drops one stone in each house in turn, including the player's own store but not their opponent's. 2.1.1 VariantsIt is adjustable if stones are distributed to the player's own store. It is adjustable if distribution is continued if the last stone is distributed to a house, which was filled before. It is adjustable if houses are skipped which have the initial amount of stones (except on the first move). The direction of distribution is adjustable. In clockwise direction the store to the left belongs to the player. 2.2 Extra moveIf the last distributed stone lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in their turn. 2.2.1 VariantsIt is adjustable if an extra move is available. 2.3 CaptureIf the last distributed stone lands in an empty house owned by the player, and the opposite house contains stones, the last stone and the opposite stones are captured and placed into the player's store. 2.3.1 VariantsIt is adjustable when capturing is triggered and which stones are captured. 2.4 Game EndIf after a move all houses of the current player are empty, the game ends. The other player moves all remaining stones to their store, and the player with the most stones in their store wins. 2.4.1 VariantsIt is adjustable that the game ends if all houses of the current player or of the next player are empty. It is adjustable if the remaining stones are transfered to the store. It is adjustable who is the winner.