Author Topic: Fish Fillets NG is a Puzzle / Adventure Game Just Like Fish Fillet II from Atari  (Read 8406 times)

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Software Santa

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Fish Fillets - Next Generation is a Puzzle / Adventure Game Just Like Fish Fillet II from Atari

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Fish Fillets NG is a Linux port of the wonderful puzzle game Fish Fillets from ALTAR interactive.


    1998 - Fish Fillets - official game release (Windows 95, 98, 2000, XP)
    December 2002 - released as a freeware
    March 2004 - released source code and data files under GNU/GPL, work on the Linux port started

Game description

Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.

Latest news

    9th September 2011   -   Minor release - Fish Fillets NG - 1.0.1
    What's new
        Fixed a bug in the last levels. Fish were unable to swim to some places. It happened next to the room border. The bug was introduced in version 0.9.2. Big thanks Radek and Mirek Olsak for discovering it.

    25th August 2011   -   Fish Fillets Clone
    Mirek Olsak prepared a Fish Fillets Clone. It contains new rules and new levels. In the game, fish die less often. And objects have friction.

    23rd December 2010   -   NEW RELEASE - Fish Fillets NG - 1.0.0
    What's new
        Dutch spoken dialogs for all levels (by Astrid de Wijn and friends).

        Disallowed a move, to be consistent with the original Fish Fillets. Pushing of partially supported objects is disallowed. The object has to be supported by a wall or by a fish who isn't directly under it.
        pushing a partially supported object

        You could switch back to the less restrictive rules by using "strict_rules=0" config option. Thanks Brian Raiter for reporting the discrepancy.
        Provided music looping without fading (by Brian Raiter).

About the Game
Your goal

Your goal in most of the rooms is to get both fish out. To do this you have to move around and rearrange various objects in the room. You have to be very careful because they are quite fragile and it is all too easy to kill them. See also the Movement rules.

The goal of the game is to solve all levels.

Movement rules

When you start to play the game your fish will perish from time to time from seemingly no reason at all. Here we shall state the general rules governing the life of your fish.

    The Definition:

    The Greater Fish will perish if any object moves in any direction but up and the said object in its new position rests solely upon the Fish.

    The Greater Fish will also perish if any object moves down and in its new position rests solely upon the object or group of objects resting solely upon the Fish.

    The Smaller Fish will perish in all cases where the Greater Fish would. Moreover, it will always perish if a steel object or a group of objects containing a steel object rests solely upon the Fish.

Running a level

When the game starts a map of under water kingdom appears on your screen with one or more paths. It shows the already solved levels (golden beads), levels that are being solved (pulsating blue beads) and as yet unentered levels (empty sockets).

It is only possible to solve the levels one by one. It means that you cannot enter any level behind the blinking bead. Only when you solve it the next bead starts pulsating and so on.

Pulsating level can be run by left-clicking the bead. If you left-click an already solved level, statistics - the number of moves - of your solution appears. You have two options now: solve it again (click the brain icon) or watch the solution (eye icon).
Control keys

After running the level you can save (F2) or load (F3) the game and abort (Escape) or restart (Backspace) the current level.

When saving the solution you must keep in mind that there is only one slot for load and save for each level. When saving new position the older one is erased without asking for confirmation. It is recommended that you save new position only when you are sure that you are going in the right direction.

Other useful actions you can do are to show help (F1), show move counter (F5), show/hide subtitles (F6), increase game speed (hold down Shift), show game menu (F10) or switch to fullscreen (F11).

Different options are in game menu which can be invoked by clicking Options in the right bottom corner in the world map or by F10 key. There you can control the volume of music and sound, you can choose the language of subtitles or turn subtitles off completely.

You can control your fish in one of three ways.

    Arrow keys

    Up, down, left and right arrow keys control the current fish. You can use space bar to switch between the fish.

    When the fish doesn't move although you are pressing the keys you are probably trying to push something that cannot be moved or you are trying to push the steel object with the smaller fish.

    If you press and hold the arrow key, the fish movement will accelerate after approx. three spaces.

    Point the mouse cursor at the place where you want your fish to go, press and hold the left mouse button. If the fish can get to this place, it starts moving. Its movement will accelerate after approx. three spaces.

    If you want to move something, press and hold the right mouse button. The currently selected fish will try to move directly to the spot where you clicked, pushing aside everything in its way.

    You can switch between fish simply by left-clicking the one you want to activate.
    Direct control

    Keys A, S, D and W control the smaller fish and keys J, K, L and I control the bigger fish. The only advantage of this control is that you need not to switch between the fish.

Fish Fillets - Next Generation

    You need to download binary+data or source+data to play the game.

    Binary: fillets-ng-binary-linux-1.0.1.tar.gz
    License MD5
    Depends: libSDL

    Source: fillets-ng-1.0.1.tar.gz
    License MD5
    Build Depends: libSDL, libSDL_mixer, libSDL_image, libSDL_ttf, liblua50, liblualib50

    Data: fillets-ng-data-1.0.1.tar.gz (140MB)
    License MD5
    data are needed for both the binary and the source version.

    Game intro: intro.avi (9.2MB)

    Debian GNU/Linux, Ubuntu
    See packages fillets-ng and fillets-ng-data-cs.
    RedHat logo    Fedora Core
    Install package fillets-ng.
    Mandriva logo    Mandriva
    Install package fillets-ng.

    SUSE Linux
    Install fillets-ng from openSUSE.

    Link to the port: ports/games/fillets-ng

    The NetBSD Packages Collection - games/fillets-ng, games/fillets-ng-data


    win32 binary+data (mingw build)
    Download (152MB)

    MacOS X
    Download the prepared binary.

    See the entry at BeBits.

    Amiga OS4
    See the entry at os4depot.

    Playstation Portable
    See the PSP port.

    Thanks Daniel Musil for the Android port.

    or download an older release from SourceForge


    git clone fillets-ng
    cd fillets-ng && make -f Makefile.cvs

    Git for data
    Warning: data are very large (150MB).

    git clone fillets_data


    This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful, but without any warranty.

Get it HERE:

Mac OS X (10.9+):

You need some help?  Shhhhhhhhhhhhh!

Categories: Games - Puzzle Games - Adventure Games - Mac System X - PPC - MacIntel - LINUX - Windows - Amiga - BeOS - *NIX - PICK
« Last Edit: December 02, 2019, 03:00:36 PM by Software Santa »


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